Welcome to the “GUESS” Project
The project, titled “Gamified User-centered Environmental Sustainability for University Students” (GUESS), aims to enhance environmental sustainability knowledge among university students through a gamified learning environment, fostering engagement with sustainability principles for a more sustainable future.
Why?
Delving into the possibilities of blending gamification with sustainability education, by utilizing interactive digital tools and fostering collaborative learning environments, carries the promise of advancing the integration of sustainable practices in everyday life, catalyzing the evolution of eco-consciousness in higher education.
The hallmark of the “GUESS” (Gamified User-centered Environmental Sustainability for University Students) project lies in its innovative blend of gamification strategies with environmental education, aiming to cultivate a culture of Sustainable Thinking among students. By integrating engaging game mechanics with the critical subject matter of environmental sustainability, GUESS seeks to transform the educational landscape.
How?
Latest News
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1st Transnational Project Meeting At HOU, Greece – January 2024
The GUESS project partners had their 1st Transnational Project Meeting at the Hellenic Open University (HOU) in Athens, Greece, on […]
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Online Kickoff Meeting – December 2023
Soon after the Greek National Agency, IKY, confirmed the approval of the GUESS project for Erasmus+ funding under Strategic Partnership […]
Project Partners
5
Hellenic Open University (HOU)
Project Coordinator
Athens, GREECE
University of Patras (UPatras)
Project Partner
Patras, GREECE
Universidade da Maia (UMAIA)
Project Partner
Porto, PORTUGAL
Mendelova Univerzita Brne (MENDELU)
Project Partner
Brno, CZECH REPUBLIC
Universidad Politecnica de Cartagena (UPCT)
Project Partner
Cartagena, SPAIN