Welcome to the “GUESS” Project

The project, titled “Gamified User-centered Environmental Sustainability for University Students” (GUESS), aims to enhance environmental sustainability knowledge among university students through a gamified learning environment, fostering engagement with sustainability principles for a more sustainable future.

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Why?

Delving into the possibilities of blending gamification with sustainability education, by utilizing interactive digital tools and fostering collaborative learning environments, carries the promise of advancing the integration of sustainable practices in everyday life, catalyzing the evolution of eco-consciousness in higher education.

The hallmark of the “GUESS” (Gamified User-centered Environmental Sustainability for University Students) project lies in its innovative blend of gamification strategies with environmental education, aiming to cultivate a culture of Sustainable Thinking among students. By integrating engaging game mechanics with the critical subject matter of environmental sustainability, GUESS seeks to transform the educational landscape.

How?

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Project Partners

5

Hellenic Open University (HOU)
Project Coordinator
Athens, GREECE

University of Patras (UPatras)
Project Partner
Patras, GREECE

Universidade da Maia (UMAIA)
Project Partner
Porto, PORTUGAL

Mendelova Univerzita Brne (MENDELU)
Project Partner
Brno, CZECH REPUBLIC

Universidad Politecnica de Cartagena (UPCT)
Project Partner
Cartagena, SPAIN


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The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsiible for any use which may be made of the information contained therein.

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