Welcome to the “GUESS” Project
The project, titled “Gamified User-centered Environmental Sustainability for University Students” (GUESS), aims to enhance environmental sustainability knowledge among university students through a gamified learning environment, fostering engagement with sustainability principles for a more sustainable future.
Why?
Delving into the possibilities of blending gamification with sustainability education, by utilizing interactive digital tools and fostering collaborative learning environments, carries the promise of advancing the integration of sustainable practices in everyday life, catalyzing the evolution of eco-consciousness in higher education.
The hallmark of the “GUESS” (Gamified User-centered Environmental Sustainability for University Students) project lies in its innovative blend of gamification strategies with environmental education, aiming to cultivate a culture of Sustainable Thinking among students. By integrating engaging game mechanics with the critical subject matter of environmental sustainability, GUESS seeks to transform the educational landscape.
How?
Latest News
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GUESS Project – Multiplier Event Successfully Held in Czechia
The event held at #FRDIS during the #InternationalWeek in November marked the end of the #GUESSproject (Gamified User-centered Environmental Sustainability […]
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GUESS Project – Multiplier Event Successfully Held in Spain
On 29 October 2025, the Polytechnic University of Cartagena hosted the Multiplier Event of the Erasmus+ GUESS project, conceived as […]
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GUESS Project – Multiplier Event Successfully Held in Portugal
On November 21, the seminar “Habiting the Future” took place in University of Maia (#UMAIA), marking the public presentation of […]
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GUESS Project – Multiplier Event Successfully Held in Patras
The European project GUESS – Gamified User-centered Environmental Sustainability, funded by the Erasmus+ Programme, successfully organized its Multiplier Event on […]
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Multiplier Event GUESS UPatras
🔸Erasmus+ Event and Presentation of the GUESS Project 🔸 The University of Patras (Software Quality and Human-Computer Interaction Laboratory) invites […]
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✨ The GUESS Project is moving forward! ✨
Our team has successfully completed the implementation and testing of the early versions of our gamified 3D Virtual World Learning […]
Project Partners
5
Hellenic Open University (HOU)
Project Coordinator
Athens, GREECE
University of Patras (UPatras)
Project Partner
Patras, GREECE
Universidade da Maia (UMAIA)
Project Partner
Porto, PORTUGAL
Mendelova Univerzita Brne (MENDELU)
Project Partner
Brno, CZECH REPUBLIC
Universidad Politecnica de Cartagena (UPCT)
Project Partner
Cartagena, SPAIN



