# https://guess-project.eu ## Posts - [GUESS Project – Multiplier Event Successfully Held in Czechia](https://guess-project.eu/?p=2392): The event held at #FRDIS during the #InternationalWeek in November marked the end of the #GUESSproject (Gamified User-centered Environmental Sustainability for University Students). More than 30 participants from international staff and #MENDELU students learned about the project, which aimed to enhance environmental #sustainability knowledge among university students through #gamification. Thank you all for being part of it! - [GUESS Project – Multiplier Event Successfully Held in Spain](https://guess-project.eu/?p=2388): On 29 October 2025, the Polytechnic University of Cartagena hosted the Multiplier Event of the Erasmus+ GUESS project, conceived as a key moment to disseminate the project’s final results and amplify its impact at regional, national, and European levels. The event brought together representatives from initiatives addressing decarbonization, circular economy, ecosocial regeneration, and citizen participation, creating a fertile space for dialogue around some of today’s most pressing sustainability challenges. Integrating these initiatives alongside GUESS enriched the discussions and highlighted the real-world relevance and applicability of the project’s outputs. GUESS promotes active learning, international collaboration, and gamified virtual environments to equip […] - [GUESS Project – Multiplier Event Successfully Held in Portugal](https://guess-project.eu/?p=2382): On November 21, the seminar “Habiting the Future” took place in University of Maia (#UMAIA), marking the public presentation of the final version of the immersive 3D educational game developed within the #Erasmus+ #GUESS_project.The event brought together members of the academic community and citizens interested in more sustainable living spaces, creating a moment of reflection, exchange, and hands-on experience focused on education for sustainability, innovative pedagogical practices, and higher education transformation.Throughout the afternoon, participants learned about the project’s objectives and attended a series of expert presentations addressing key topics related to sustainable living spaces, including green roofs in buildings, passive […] - [GUESS Project – Multiplier Event Successfully Held in Patras](https://guess-project.eu/?p=2360): The European project GUESS – Gamified User-centered Environmental Sustainability, funded by the Erasmus+ Programme, successfully organized its Multiplier Event on 14 November 2025 at the Department of Computer Engineering and Informatics (CEID), University of Patras. The event gathered professionals, researchers, educators, and stakeholders with an interest in innovative approaches to environmental sustainability. Its aim was to present the project’s final results and demonstrate how gamification can be used to support environmental awareness and responsible practices. Key Highlights During the event, participants had the chance to: The program included presentations, demonstrations, and open discussion sessions, offering an engaging environment for collaboration […] - [Multiplier Event GUESS UPatras](https://guess-project.eu/?p=2353): 🔸Erasmus+ Event and Presentation of the GUESS Project 🔸 The University of Patras (Software Quality and Human-Computer Interaction Laboratory) invites you to the Multiplier Event of the GUESS project: User-Centered Gamification for Environmental Sustainability for University Students (GUESS) – 2023-1-EL01-KA220-HED-000161272 which will take place on Friday, November 14, 2025, at 11:00 a.m., at the Department of Computer Engineering and Informatics (University Campus, 25 Martiou, Rio 26500). We would be delighted to have you join us and learn about our activities. 🔸Διημερίδα Erasmus+ και Παρουσίαση του έργου GUESS project 🔸 Το Πανεπιστήμιο Πατρών (Εργαστήριο Ποιότητας Λογισμικού και Αλληλεπίδρασης Ανθρώπου-Υπολογιστή), σας προσκαλεί […] - [✨ The GUESS Project is moving forward! ✨](https://guess-project.eu/?p=2343): Our team has successfully completed the implementation and testing of the early versions of our gamified 3D Virtual World Learning Environment. Students and educators across Europe explored scenarios such as Lake Lifeline, Desalination Plant, Proper Recycling Practices, and Glimpse into the Future, providing valuable feedback through detailed questionnaires. 📊 Over 120 participants engaged with the platform, helping us refine the usability, engagement, and educational value of the system. Their insights are now shaping the upcoming Beta version of GUESS. 👏 A big thank you to all our partner universities and participants for contributing to this milestone towards environmental sustainability through […] - [GUESS Project: Successful Implementation and Testing of Early Use Cases](https://guess-project.eu/?p=2339): The GUESS Project (Gamified User-Centered Environmental Sustainability for University Students) has reached an important milestone with the implementation and evaluation of the early versions of its gamified 3D Virtual World Learning Environment (VWLE). During this phase, students, educators, and professional stakeholders from the five partner institutions – University of Patras, Hellenic Open University, Universidad Politécnica de Cartagena, University of Maia, and Mendel University in Brno – participated in the piloting process. Participants engaged with four interactive sustainability scenarios: Feedback was collected through comprehensive Feedback and Engagement Metrics Questionnaires, focusing on usability, enjoyment, learning outcomes, and interaction within the gamified environment. […] - [GUESS Virtual World installation guide](https://guess-project.eu/?p=2333): Welcome to the official installation guide for the GUESS Virtual World! 🌍 In this video, we’ll walk you through each step to successfully install and set up our innovative educational platform. Follow along to explore the future of learning and sustainability in a vibrant digital landscape! Follow the GUESS project:Instagram ► guess_project_europeFacebook ► GUESS project EUWebsite ► https://guess-project.eu - [GUESS Virtual World 2nd demonstration video](https://guess-project.eu/?p=2331): Welcome to the second demonstration video of the GUESS 3D Virtual World Learning Environment (VWLE) – a cutting-edge educational platform created to enhance environmental knowledge and awareness among university students.🌎 Developed under the Erasmus Plus KA2 project, GUESS is designed to foster sustainable thinking through immersive, interactive learning experiences. 💻 Discover how this innovative virtual world is transforming environmental education for a greener future!🌱 - [Project bonds growing stronger in sunny Patras!](https://guess-project.eu/?p=2326): Last week, our partners came together to visit our amazing team in Patras, Greece — diving into project progress, preparing for the upcoming piloting of our virtual world, and strengthening collaboration every step of the way. Exciting things ahead! - [The GUESS Project at the SQHCILab Summer School](https://guess-project.eu/?p=2323): We introduced GUESS to the students of Summer School 2025!☀️The students got a first glimpse of our interactive virtual world and the research behind it. 🌍 Over the next few days, they’ll dive deeper into the purpose, design, and potential of GUESS—exploring how we use virtual environments to enhance environmental sustainability knowledge!🌱Stay tuned for more behind-the-scenes from our journey! 👀💻 - [Explore the GUESS 3D Virtual World Learning Environment!](https://guess-project.eu/?p=2295): Dive into our First Demonstration Video (May 5, 2025) to see how GUESS—developed under Erasmus Plus KA2—brings environmental education to life. 🌍 Join us in shaping a more sustainable future through virtual, gamified learning! 🌱 - [The GUESS Virtual World Is Officially Complete! 🌍](https://guess-project.eu/?p=2314): We’re thrilled to share exciting news — the GUESS Virtual World Learning Environment (VWLE) is now fully developed! After months of dedicated work, collaboration, and creative energy from our international team, the GUESS project has reached a major milestone. The result is an innovative, 3D immersive platform designed to enhance environmental awareness and sustainability education through gamified learning. The GUESS VWLE is aiming to equip university students with essential environmental knowledge in a way that’s interactive, engaging, and impactful. By combining cutting-edge technology with educational best practices, the platform offers learners an opportunity to explore real-world issues in a virtual setting — […] - [The GUESS Project Presented at International Conference on Heritage, Innovation, and Transformation](https://guess-project.eu/?p=2292): We’re proud to share that Dr. Egea from Universidad Politécnica de Cartagena (UPCT) has just presented the GUESS Project at the Second International Conference on Heritage, Innovation, and Transformation! A Global Platform for Change Held from February 7–9, 2025, at Far Western University in Nepal, and co-organized with IIT Roorkee (India), this prestigious international event brought together scholars, researchers, and practitioners to explore forward-thinking ideas that promote innovation and transformation in society. GUESS at the Forefront of Innovation The GUESS Project was highlighted as a key example of how international collaboration and technology can be used to inspire innovative solutions […] - [Kicking Off the Year with the GUESS Project Meeting!](https://guess-project.eu/?p=2286): We’re starting the year strong with the GUESS Project Meeting! On January 14th, project partners came together to share updates, review progress, and plan the next steps for this exciting initiative. Hands-On Testing in the Virtual World One of the key highlights of the meeting was the hands-on session, where all partners logged into the GUESS virtual world to test the interactive games firsthand. This session allowed for valuable feedback, helping to refine and enhance the user experience. Looking Ahead As we move forward, we’re excited to build on the progress we’ve made and reach new milestones in the development […] - [Presentation of the GUESS project at the closing ceremony of the 2024 Summer Schools](https://guess-project.eu/?p=2276): On October 16th, we had the honor of presenting our GUESS project at the 2024 Summer Schools showcase at Arsakeio Schools. This event brought together students who dedicated their summer to diving deep into the GUESS project’s sustainability goals and initiatives. The showcase was a fantastic opportunity for them to reconnect, reflect, and share insights from their immersive experiences with peers and educators alike. Hearing firsthand how the GUESS project has inspired and empowered these young minds was both rewarding and motivating. Their enthusiasm and fresh perspectives reaffirmed our commitment to innovation and hands-on learning. We look forward to seeing […] - [2nd Transbational Project Meeting at Mendelu, Brno, Czech Republic - September 2024](https://guess-project.eu/?p=2272): The GUESS project partners had their 2nd Transnational Project Meeting at the Mendel University in Brno, Czech Republic on 12th and 13th of September 2024. The meeting agenda include: The second face to face meeting allowed the partners to have more interaction and engagement compared to the online meetings that were organised previously. It promoted building trust and transparency among the partners and motivated us to continue our fruitful cooperation. - [The first use case of the GUESS project is ready!](https://guess-project.eu/?p=2270): In an exciting new chapter of immersive education, we’re thrilled to unveil a first-of-its-kind gamified learning experience in the GUESS virtual world! This initiative is designed to transform sustainability education, making it interactive, accessible, and enjoyable for students everywhere. As the world increasingly leans towards digital engagement, GUESS takes a bold step forward, leveraging the power of virtual learning to create meaningful, real-world impact. Join us on this pioneering journey to explore, play, and learn—while taking actionable steps towards a sustainable future. Gamified Learning: A Fun Approach to Sustainability Imagine learning about environmental sustainability, resource management, and global ecosystems not […] - [1st Transnational Project Meeting At HOU, Greece - January 2024](https://guess-project.eu/?p=2195): The GUESS project partners had their 1st Transnational Project Meeting at the Hellenic Open University (HOU) in Athens, Greece, on 23rd and 24th of January 2024. The meeting agenda include: The first F2F meeting allowed the partners to have more interaction and engagement compared to the online meetings that were organised previously. It promoted building trust and transparency - [Online Kickoff Meeting - December 2023](https://guess-project.eu/?p=2187): Soon after the Greek National Agency, IKY, confirmed the approval of the GUESS project for Erasmus+ funding under Strategic Partnership (Key Action 2) in Higher Education, the partners convened for an inaugural online meeting. During this meeting: The meeting served as an initial warm-up session! ## Pages - [No Access](https://guess-project.eu/?page_id=2374) - [Gamified Environment](https://guess-project.eu/?page_id=2209): Stay tuned for the exclusive first look at our demonstration video showcasing the gamified use cases we’ve developed! GUESS 3D Virtual World Learning Environment (v1.0) The GUESS Learning Environment is a customizable, gamified 3D platform designed to engage university students in environmental sustainability through immersive, scenario-based activities. Developed under Erasmus+ KA220, it features: Modular Architecture: Four infrastructure milestones—from basic reception areas to a full simulated world grid—built on OpenSimulator and virtualized services. Nine Interactive Scenarios: Tutorials, forest walks, pollution labs, recycling challenges, and more—each with quizzes, NPC dialogues, and mini-games that reinforce key concepts. Analytics & Adaptivity: Learner actions, quiz […] - [Gamified Use Cases and Digital Content](https://guess-project.eu/?page_id=2207):     Gamified Use Cases and Digital Content In the GUESS project, our primary goal is to elevate environmental sustainability knowledge among university students. To achieve this, we’ve developed innovative digital environments that gamify the learning process, making it more engaging and impactful. These carefully crafted environments are designed to immerse students in interactive experiences, where learning about sustainability is not only informative but also enjoyable. Here is a brief description of some of the environments we have created so far. 1. A glimpse into the futureThis scenario educates players on the critical issue of climate change by immersing them […] - [Educational Content](https://guess-project.eu/?page_id=1821):     Educational Content Through our Gamified Use Cases we aim to educate students on environmental sustainability. Four use cases have been created so far, targeting key areas, such as the causes and effects of climate change, possible solutions and strategies to combat climate change, problems of the urban environment, and the importance of water in life. The Educational Content (2.3 Activity) developed a suite of interactive educational modules—one for each gamified use-case created in WP2.2—designed to raise environmental sustainability awareness among university students What This Activity Delivers What This Activity Delivers Comprehensive Educational Materials: For 9 scenarios (e.g. “Lake […] - [Analysis of Students Needs](https://guess-project.eu/?page_id=1820):     Analysis of Students Needs Exploring Students’ Information Needs on Environmental Sustainability Students’ awareness, behavior and opinions on environmental sustainability were studied and analyzed. A structured self-report questionnaire was used to collect the data. A total of 2,390 students, from five universities (HOU, UPatras, UMAIA, UPCT and MENDELU) from four countries (Greece, Spain, Portugal and the Czech Republic), participated. The results of the research show that students are concerned about the future of the natural and anthropogenic environment, are informed about sustainability and key environmental issues, and recognize the causes and effects of the most important environmental problems, such […] - [People](https://guess-project.eu/?page_id=1818):     People Learn more about the people behind GUESS Project People Efthimios Zervas Prof. Efthimios Zervas, a Full Professor at HOU, is a Chemical Engineer from the National Technical University of Athens and has a PhD from the Institut Francais du Petrole, France. With over 25 years of experience in energy, pollution, climate change, and sustainability, he has worked in both industrial (TOTAL, Renault) and academic sectors (Ecole des Mines de Nantes, Democritus University of Thrace, Hellenic Open University). As Director of the MSc program in “Environmental Design” and the LATPEE at HOU, he oversees around 60 adjunct professors […] - [Consortium](https://guess-project.eu/?page_id=1817):     Consortium Learn more about the GUESS Project Consortium – Partners Our Consortium GUESS leverages the unique strengths and complementary expertise of its consortium members in gamification, environmental sustainability, and digital education across several prestigious European higher education institutions. These include the Hellenic Open University, Greece; Maieutica Cooperativa de Ensino Superior CRL, Portugal; Universidad Politécnica de Cartagena, Spain; Panepistimio Patron, Greece; and Mendelova Univerzita v Brne, Czech Republic. Together, they aim to enhance university students’ understanding of environmental sustainability through innovative gamified learning environments, fostering a sustainable future through education. HOU is one of the newest Universities in Greece, […] - [Results](https://guess-project.eu/?page_id=1816) - [News](https://guess-project.eu/?page_id=1814): People Learn more about the people behind GUESS Project Join us at social media to get our latest news! The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsiible for any use which may be made of the information contained therein. - [Activities](https://guess-project.eu/?page_id=1813):     Activities Learn more about the implementation activities/tasks, dissemination events and project meetings Project Implementation Activities / Tasks Task 2.1: Identification of user needs This task involves identifying the needs of university students regarding environmental sustainability. It focuses on understanding students’ perceptions, behaviors, attitudes, and beliefs towards environmental sustainability, requiring a methodical approach to gather and analyze data accurately. Each partner university will conduct an analysis of the collected data, culminating in a comprehensive report detailing the findings​ Task 2.2: Gamified Use Cases With the user needs identified, this task focuses on creating engaging and effective gamified use cases […] - [Partners](https://guess-project.eu/?page_id=1812) - [Project](https://guess-project.eu/?page_id=1811):     The “GUESS” Project Gamified User-centered Environmental Sustainability for university Students Project Promo Videos Project Summary The objective of the GUESS project is to identify the environmental sustainability knowledge of the participating countries’ university students, which will be the base for creating use cases and unified digital content with an educational focus for a gamified environment. The gamified environment that will be developed will simulate the Earth’s environment, where participating students will interact with the gamified elements that will educate them in sustainability principles. The activities that are going to be implemented are, PM activities (WP1) that include TPMs […] - [Contact](https://guess-project.eu/?page_id=1328): Contact Do you a question or inquiry about GUESS Project? Address Parodos Aristotelous 18, 26335 Patra, Greece Professor Euthimios Zervas Email: zervas@eap.gr Contact info Phone: (+30) 2610 367 566 Email: info-guess@eap.gr Fill the form below so we can get to know you and your needs better. - [Home](https://guess-project.eu/):     Welcome to the “GUESS” Project The project, titled “Gamified User-centered Environmental Sustainability for University Students” (GUESS), aims to enhance environmental sustainability knowledge among university students through a gamified learning environment, fostering engagement with sustainability principles for a more sustainable future. Why? Delving into the possibilities of blending gamification with sustainability education, by utilizing interactive digital tools and fostering collaborative learning environments, carries the promise of advancing the integration of sustainable practices in everyday life, catalyzing the evolution of eco-consciousness in higher education. The hallmark of the “GUESS” (Gamified User-centered Environmental Sustainability for University Students) project lies in its […] [comment]: # (Generated by Hostinger Tools Plugin)